Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 eBook Free Download

 

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 eBook Free Download

 

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 eBook Free Download

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 eBook Free Download

 

Introduction:

Grow graphically advanced applications and amusements today! The advanced cell application business is continuously developing, and there is new market hole to fill that requires all the more graphically modern applications and diversions. Diversion and Graphics Programming for iOS and Android with OpenGL ES 2.0 rapidly gets you up to speed on seeing how capable OpenGL ES 2.0 innovation is in making applications and recreations for beguilement and viability. Driving you through the advancement of a true versatile application with live code, this content gives you a chance to work with all the best elements and instruments that Open GL ES 2.0 brings to the table. * Provides a venture format for iOS and Android stages * Delves into OpenGL components including drawing canvas, geometry, lighting impacts, character liveliness, and more * Offers clarification of full-capacity 2D and 3D representation on implanted frameworks * Addresses the key innovation for equipment quickened graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers critical, need-to-know data in case you’re keen on striking a flawless harmony in the middle of feel and usefulness in applications.

ABOUT THE AUTHOR:

ROMAIN MARUCCHI-FOINO is the first creator and organizer of the prominent portable diversion motor SIO2 (http://sio2interactive.com). Some time ago an amusement motor designer, Romain has devoted his endeavors to fabricate a best in class diversion motor for cell phones utilizing OpenGL ES since the landing of the iPhone. He is at present acting as the lead 3D developer for sio2interactive.com, the offi cial designer of the SIO2 Engine, which controls a huge number of amusements and 3D applications all through the App Store and the Android market. His involvement in the versatile amusement industry has driven him to contribute his work to numerous online groups, productions, and web journals.

ABOUT THE TECHNICAL EDITOR:

EFFIE C. LEE is an independently employed diversion and representation creator who has been working in the amusement industry throughout the previous 4 years. With a four year college education in Computer Science and a genuine energy for electronic diversions and PC representation, she has been included in various portable amusement preparations. With her extensive variety of information in the diversion improvement process, she has been professionally functioning as a 2D and 3D illustrations planner, diversion software engineer (scripting), and web architect for diversion destinations, and in addition overseeing amusement quality confirmation and restriction.

Contents:

Part 1 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Part 2 Setting Up Your Graphic Projections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Part 3 Dealing with Complex Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Part 4 Building a Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

Part 5 Optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81

Part 6 Real-Time Physics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

Part 7 Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129

Part 8 Pathfi nding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151

Part 9 Audio and Other Cool Game Programming Stuff . . . . . . . . . . . . . . . . . . . 171

Part 10 Advanced Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207

Part 11 Advanced FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237

Part 12 Skeletal Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259

File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273

 

<Item Details>

Soft cover: 308 pages

Distributer: Wrox; 1 release (January 30, 2012)

Dialect: English

ISBN-10: 1119975913

ISBN-13: 978-1119975915

Item Dimensions: 7.4 x 0.6 x 9.2 inches

Delivery Weight: 2 pounds

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 eBook Free Download

 

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 eBook Free Download

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